ACTIVE CAMERA 2002

We uploaded the full Active Camera 2002 version 1.1 to the AVSIM Online file library at www.avsim.com (AC2002_1_1.zip, 1.8 Mb)

We uploaded Active Camera 2002 version 1.0 to the Flightsim.com file library at www.flightsim.com (AC2002.zip, 1.7 Mb)

We uploaded the upgrade to Active Camera 2002 version 1.1 to the Flightsim.com file library at www.flightsim.com (AC2002ug.zip, 150 Kb)

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Frequently Asked Questions

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COPYRIGHT

These files are FREEWARE for the enjoyment of the Flight Simulator community and should not be used for profit in any way. 

These files CANNOT be uploaded on any websites without a prior agreement by the authors.

NO PERMISSION IS GRANTED TO INCLUDE THE SOFTWARE IN ANY PRODUCT FREEWARE, SHAREWARE OR COMMERCIAL, WITHOUT A PRIOR AGREEMENT BY THE AUTHORS. IF YOU USE ACTIVE CAMERA 2002 TO MAKE SCREENSHOTS FOR A COMMERCIAL PRODUCT, PLEASE CONTACT US. NORMALLY PAYWARE DEVELOPERS WILL GET OUR AUTHORIZATION. 

Copyright © 2001-2003, Serge BAYE, Guillaume DARIER, all rights reserved.

contact : sergeb@anticyclone.be , guillaumed@anticyclone.be 

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DESCRIPTION OF THE MODULE

With this module you can enable additional views in Microsoft® Flight Simulator 2002. Several new camera views are selectable from the FS 2002 - Options menu. When activated this module replaces the original tower and virtual cockpit views of FS 2002.

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Active Camera 2002 menu

 OPERATION

 1. FLY BY

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  2. APPROACH VIEW

You can ask Active Camera 2002 to project the virtual camera on the ground along the current track flown by the aircraft (Approach View). Above 200 feet AGL (Above Ground Level) Active Camera 2002 tracks the aircraft continuously in Fly-By mode. At 200 feet AGL Active Camera 2002 computes the estimated touchdown point and the virtual camera movement along the ground is frozen. It simulates the position of the observer (spotter). This view is useful if you are playing a recorded flight video. You can still use this view in real time but due to the perspective it will be a real challenge to perform a nice landing, unless you make an autoland. Instant Replay option of FS2002 (FS2002 – Options – Instant Replay) is also a nice feature to use with the Approach View mode.

 

   

Above 200 feet AGL the fly-by mode is always active

     

At 200 feet above ground level the observer view is automatically switched on

  The virtual camera tracks the airplane until the end of the video or replay

   

3. SPOT PLANE VIEW

Important note: A 3 button mouse or a mouse wheel is recommended.

    

Panning is easy and precise : PUSH and HOLD the wheel (or the center button)

 

Rotate the mouse wheel to zoom in and out.

 

4. VIRTUAL COCKPIT AND PILOT VIEWS

Important note: A 3 button mouse or a mouse wheel is recommended. 

A.     Internal Pilot View (virtual cockpit)

   

Push and hold the mouse wheel or center button to pan everywhere in the virtual cockpit.

Rotating the mouse wheel allows you to zoom in and out. It is not necessary to push and hold the wheel

 

You can even walk in the virtual cabin as far as you wish. Use Num. pad keys 4, 6, 2, 8, 7, 9 to move left, right, back or forward, rotate left and right. You can still pan and zoom with the mouse in the virtual cabin.

 

You can sit as a virtual passenger and create wing views.

 

Saving/Loading Presets Views:

·        You can save up to 10 preset views per airplane. Adjust your preferred view. Hit CTRL – ALT and a number between 0 and 9 (not the numeric keypad). Then you can recall the view(s) by pressing CTRL–n (e.g. CTRL-1).

Any existing preset view can be edited by the same method. The preset views specific to ANY aircraft can be saved in an *.acv file (Active Camera View).

Every time you want to use preset views with a particular aircraft, simply load the airplane, then load the related *.acv file through the FS 2002 main directory. You can save as many presets as you wish, the number of *.acv files is UNLIMITED.

We have prepared basics sets of views for each default FS 2002 aircraft. These views are our preferences and can be edited as the user requires.

 

Head latency, ground turbulences, pre-stall buffeting

In the configuration dialog box you can define the head latency rate (0-2). We have programmed an algorithm simulating head movement that is dependant on the airplane motion (a bit like in real life). Test this amazing feature with turbulence or playing aerobatics in the default Extra 300S or RealAir Marchetti SF260. 

You can also define the ground turbulence rate (0-2) when rolling as well as the pre-stall buffeting effect (0-2).

Theory of the pre-stall buffeting :

The reduced airflow over the flight control surfaces affects the control effectiveness. The sound of air flowing along the fuselage is reduced. Just before the stall occurs vibrations, uncontrolable pitching or  buffeting are beginning. If the Active Camera 2002 pre-stall buffeting effect is enabled, a stress sound will be played by the module.

Recommended settings are 0.60 to 1.0 (head latency, ground turbulence, pre-stall buffeting). In order to activate any of these features shortcuts must be checked in the dialog box (or use the key combination CTRL- F7 for head latency, CTRL- F8 for ground turbulence, CTRL- F9 for pre-stall buffeting) 

We used the RealAir Marchetti SF260 (courtesy Rob Young) as a realistic flight model during the development (http://www.realairsimulations.com/home.html ).

 

B. External Pilot View

When in the virtual cockpit press X. You are now outside the aircraft. Move to the left, right, forward or backward and walk (even run) around the airplane (using both num. pad keys and mouse). When you move forward, backward, left or right, your head is balancing or "shaking". Steps sounds are played while the virtual pilot is walking. If FS weather is windy, ambient wind sound is also played. You can even crouch in order to make a virtual pre-flight inspection. 

   

Move everywhere around the airplane and perform a virtual preflight. See the detail of the gear mechanisms as you have not yet seen before.

   The pilot height is approximately 5.85 feet (standing up) and 2.85 feet (crouching down). In the dialog box, you can define the running speed (in meters per second, from 0.0 to infinity).

 

You can even crouch (num.keypad 0). This feature useful for virtual spotters and aircraft designers who want to verify the attention to detail

Running :

Num keypads 8, 2, 6, or 4 shifted allow the user to run instead of walking.

Running speed can be defined (meter per second) in the appropriate field (dialog box – external view)

Notes concerning the ambient sounds :

Ambient sounds (wind, steps, buffeting) can be enabled/disabled through the Active Camera  2002 menu.

Wind sound will be active once wind is blowing.

 Limitation of the external view : there may be some undesired effects with the External Pilot View. You can view in the upper half of the hemisphere but if you try to look in the bottom half it creates a strange cut pattern effect. Some tiles disappear and scenery objects are “floating”.

PLAYING A RECORDED FLIGHT VIDEO OR INSTANT REPLAY

ALL of the Active Camera views are usable when playing a recorded FS2002 Flight video or Instant replay.

SHORTCUTS

You can access major functions of Active Camera 2002 through shortcuts.

 

Dialog Box

CTRL – SHIFT - F5

Fly By

CTRL – F5

Approach View

CTRL – F6

Internal View

CTRL – F11

Head latency

CTRL – F7

Ground Turbulence

CTRL – F8

Pre-stall buffeting

CTRL – F9

Use mouse in spot view CTRL-F12

Load presets views

CTRL – SHIFT - F6

External View

X

Key summary:

Move forward

Num. pad 8

Move backward

Num. pad 2

Step right

Num. pad 6

Step left

Num. pad 4

Rotate left

Num. pad 7

Rotate right

Num. pad 9

Crouch down/up

Num. pad 0

Look up

CTRL + PageUp

Look down

CTRL + PageDown

Move eye point up (external view only)

Control + Home

Move eye point down (external view only)

Control + End

 It is possible to assign key commands. The ActiveCameraPro.cfg file can be edited manually.

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 HISTORY

Active Camera 2002 1.1 (June 23, 2003)

 Active Camera 2002 (June 20, 2003)

 Active Camera 2002 beta 2 (June 1st, 2003)

 Active Camera 2002 beta 1 (May 25th, 2003)

 ActiveCameraPro 1.3 (October 11th, 2002)

 ActiveCameraPro 1.2 (October 9th, 2002)

ActiveCameraPro 1.1 (October 7th, 2002)

 

Idea, concept and programming :  (C) 2001-2003 Guillaume Darier and Serge Baye

Credits : the stunning airplane you see in the screenshots is the (freeware) Falcon 50 designed by Yannick Lavigne, Fred Banting and Rob Young. 

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Frequently Asked Questions

 

"Whenever I press CTRL+F4 to set Max. RPM for takeoff the Active Camera Configuration box pops up. How can I disable this?"

This shortcut was configured in the very early release (since we have made the appropriate modification)

1. Open activecamera2002.cfg with your notepad:
2. Delete the line "Setup=F4,CONTROL"
3. Replace by "Setup=F5,CONTROL,SHIFT"
4. Save the cfg file.
Next time the setup box will be called by CTRL-SHIFT-F5.
If you want to assign another shortcut to the dialog box you can edit the cfg file. The procedure is documented in the manual: "Explanation of the key assignments in the configuration file".

FIXED with update 1.1

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"When I go to outside view. The plane or screen vibrates when on the ground and when in the air, I'm not right outside the aircraft. The plane is way out front and when I move the POV switch, it will move the plane closer but only from one angle"

"When I change views in Active Camera, it seems I have two (2) fly-bys. I want to have a spot view (POV hat changes angle, but plane stays still),"
 

Since there is a feature that enables mouse panning and zooming in spot plane view, UNCHECK the gradual transition option in the FS 2002 menu – Views – View options (as described in the manual).
Or when in spot plane view press CTRL-F11 to disable the internal pilot view.

FIXED with update 1.1

 

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"I have a problem, some of the pre-defined views does not work on my computer. For example CTRL+1 Captain seat, or CTRL+2 ... None of these commands works, there is no response to any one of them"

To have the preset views working you MUST first load the specific *.acv file.
Example : you fly the default B737. Load the Boeing737.acv (shortcut : CTRL-F12). Then you can call any preset view (CTRL-1 and so on).

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" After installation I cannot find the manual"

The manual is installed in FS2002 - ActiveCamera subfolder - Manual

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"The pic shows the corrupted appearance, I get there by activating "external pilot view" and then toggling the s key.  At this point the sim puts me both in the cockpit AND external, the s key no longer can toggle.  Deactivating external pilot view returns all normal function"

It is because you switched from external pilot view to another view mode, without returning to the VC. External and internal views are linked in AC2002 code. When you leave the external view it is therefore advised to revert FIRST to the virtual cockpit.

 

Copyright © 2003 AntiCyclonE - All rights reserved

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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